Based in France
4 March, 2015 (Early Access)
|USD||$10 ($12 at release)|
|EUR||€10 (€12 at release)|
Dig or Die is a sandbox action/strategy game. Explore, fight, craft, and build your defenses! You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build the defenses you need to survive and eventually be able to escape the planet.
I loved playing Terraria, and I wished it were different on several aspects: having a real objective, building massive and useful defenses that would let the player live some desperate defense situations like in Starship Troopers or Aliens movies, spending less time digging awfully slowly, etc. Another game Starbound was offering dozen of thousands of items, decorations, random generated bizarre monsters, but was not so different in gameplay. That's why I created Dig or Die, with this major orientation on defense building, experimentation, and water physics. I also wanted to create a real "sandbox" game in which you can play with the world itself. That's why I created this physics and water simulation. When you build a sand-castle or dams at the beach... all the pleasure comes from building structures, see it destroyed by the water, and then rebuild it again stronger, trying different things. That is the feeling I wanted to add in this game.Early development
I started the development of Dig or Die in 2013. At first it was a part time development, as I was working on contract jobs at the same time to "pay the bills". In 2014 I launched a crowdfunding campaign on Ulule without success (for various reasons), but in the same time I put the game on Steam Greenlight where it received great feedbacks, and was greenlit in less than a month. I continued the development and published the game in Steam Early Access on 5 March, 2015.Steam Early Access
The Early Access got an incredible success, far better than I had ever anticipated. So I was able to stop my other part-time jobs and work fully on Dig or Die. In the following years I worked on several major updates (v0.1x, v0.2x and v0.3x) that added a lot of content and now the multiplayer, and I was able to hire an artist contractor to redo all the arts of the game.
- Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
- Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations
- Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!
- Electricity: build solar panel and realistic hydroelectric dams using water pressure to power your base and teleporters.
- Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fight and strategy.
- Plenty of minerals to dig, plants to harvest, items, weapons and turrets to craft, and monsters to fight!
- No swords or magic here! It's a real science-fiction game, with fast and fun laser guns fights!
- Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
v0.2 Trailer YouTube
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Let's Play by ViteC
Russian, v0.3 (multiplayer) youtube.com.
Let's Play by Dr_Horse
French, v0.3 (multiplayer) youtube.com.
Let's Play by Yippee Ki Yay Mr Falcon
English, v0.25 youtube.com.
Let's Play by paulsoaresjr
English, v0.06 youtube.com.
Let's Play by Worth A Buy
English, v0.06 youtube.com.
About Gaddy Games
Gaddy Games is an independent Video Games studio founded in 2011 by Nicolas Gadenne (Ex Eugen Systems, Vivendi games, MKO Games, Punchers Impact). It has published various small web and mobile games, and is now working on Dig or Die, a unique action/strategy sandbox game for PC/Steam.
More information on Gaddy Games, our logo & relevant media are available here.
Dig or Die Credits
Nicolas "Gaddy" Gadenne
Design, Programming, Arts direction, etc.